Optimizing Graph Algorithms for Floyd Warshall and Johnson Algorithm

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I am trying to implement and compare Floyd Warshall and Johnson Algorithm(for Sparse Graphs). I have written the following code which produces correct output values for the all pair shortest paths. However theoretically, Johnson's Algorithm should perform better than Floyd Warshall on sparse graphs. However, the run times suggest otherwise. I have used some random graphs for test purposes. Generating random number of vertices say n and an edge number between 0 and `n.



import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.PriorityQueue;
import java.util.Random;


public class ShortestPaths

public static void printArray(double arr, int m, int n)
for (int x = 0; x < m; x++)
for (int y = 0; y < n; y++)
System.out.print(arr[x][y] + "tt");

System.out.println();



public static int generateRandomBetween(int low, int high)
Random r = new Random();
int result = r.nextInt(high - low) + low;
return result;


public static double mean(double p)
double sum = 0; // sum of all the elements
for (int i=0; i<p.length; i++)
sum += p[i];

return sum / p.length;


public static ArrayList<LinkedList<Integer>> adjacencyList(double g, int n)
//function that takes in input an adjacency matrix and produces and adjacency list
ArrayList<LinkedList<Integer>> adj_list = new ArrayList<LinkedList<Integer>>();

//add the vertices
for(int i=0; i<n; i++)
adj_list.add(new LinkedList<Integer>());


//now add the edges
for(int i=0; i<n; i++)
for(int j=0; j<n; j++) g[i][j] != Double.POSITIVE_INFINITY)
adj_list.get(i).add(j);




return adj_list;


public void generateGraphs()
// n is the number of vertices
// m is the number of edges

// m is $m=O(n)$

int n = 0;
int m = 0;

Random r = new Random();

long startTime = 0;
long endTime = 0;

double timeFloyd = new double[100];
double timeJohnson = new double[100];

//ArrayList<LinkedList<Integer>> adj_list;

for (int i = 0; i < 10; i++)
// System.out.println(n + "t" + m);

n = ShortestPaths.generateRandomBetween(2, 50); // (1 2) generates 1
// --- generates
// inclusive lower
// value, and higher
// value - 1
m = ShortestPaths.generateRandomBetween(0, n);

// for each n-m pair generate 100 graphs

for (int k = 0; k < 10; k++)
double g = new double[n][n];

for (int x = 0; x < n; x++)
for (int y = 0; y < n; y++)
if (x != y)
g[x][y] = Double.POSITIVE_INFINITY;



int count = 0; //counter for number of edges

while(count != m)
// generate a random edge with a random weight
// generate m such edges
int from = ShortestPaths.generateRandomBetween(0, n);
int to = ShortestPaths.generateRandomBetween(0, n);
double weight = r.nextDouble();
if (from != to)
g[from][to] = weight;
count++;



// generate adjacency list
//adj_list = ShortestPaths.adjacencyList(g, n);

// System.out.println();
System.out.println("Graph Number : " + i + "t " + n + "t " + m);
startTime = System.nanoTime();
floydWarshall(g, n, m);
endTime = System.nanoTime();

timeFloyd[k] = endTime - startTime;

startTime = System.nanoTime();
johnson(ShortestPaths.adjacencyListWeight(g, n), n, m);
endTime = System.nanoTime();

timeJohnson[k] = endTime - startTime;



System.out.println("Time for Floyd Warshall : " + ShortestPaths.mean(timeFloyd));
System.out.println("Time for Johnson : " + ShortestPaths.mean(timeJohnson));



static class Vertex implements Comparable<Vertex>
private int vertexid;
private double distance;

public Vertex(int vertexid, Double distance)
this.vertexid = vertexid;
this.distance = distance;


public int getVertexid()
return vertexid;


public Double getDistance()
return distance;


public int compareTo(Vertex other)
return this.getDistance().compareTo(other.getDistance());


public boolean equals(Object o)
if (o instanceof Vertex)
Vertex v = (Vertex) o;
return vertexid == v.vertexid && distance == v.distance;

return false;



static class PathDistance
boolean containsNegativeCycle;
double distance;

public PathDistance(int n)
containsNegativeCycle = false;
distance = new double[n];



static class Pair
int nodeindex;
double nodeweight;

Pair(int nodeindex, double nodeweight)
this.nodeindex = nodeindex;
this.nodeweight = nodeweight;



public static ArrayList<LinkedList<Pair>> adjacencyListWeight(double g, int n)
//function that takes in input an adjacency matrix and produces and adjacency list
ArrayList<LinkedList<Pair>> adj_list = new ArrayList<LinkedList<Pair>>();

//add the vertices
for(int i=0; i<n; i++)
adj_list.add(new LinkedList<Pair>());


//now add the edges
for(int i=0; i<n; i++)
for(int j=0; j<n; j++) g[i][j] != Double.POSITIVE_INFINITY)
adj_list.get(i).add(new Pair(j, g[i][j]));




return adj_list;


public static double adjacencyMatrix(ArrayList<LinkedList<Pair>> adjacenecyList, int n)
double d = new double[n][n];

for(int i=0; i<n; i++)
for(Pair l : adjacenecyList.get(i))
d[i][l.nodeindex] = l.nodeweight;



return d;


public static ArrayList<LinkedList<Integer>> adjacencyConversion(ArrayList<LinkedList<Pair>> adjacenecyList, int n)
ArrayList<LinkedList<Integer>> d = new ArrayList<LinkedList<Integer>>();


for(int i=0; i<n; i++)
d.add(new LinkedList<Integer>());
for(Pair l : adjacenecyList.get(i))
d.get(i).add(l.nodeindex);



return d;


public static PathDistance dijkstra(ArrayList<LinkedList<Integer>> adj_list, double g, int n, int m, int source)
// g is the adjacency matrix
// n is the number of nodes
// m is the number of edges

// initialize shortest path

double d = new double[n];

PathDistance dijkstraResult = new PathDistance(n);
dijkstraResult.containsNegativeCycle = false;

for (int i = 0; i < n; i++)
d[i] = Double.POSITIVE_INFINITY;

d[source] = 0;

HashMap<Integer, Double> s = new HashMap<Integer, Double>();
PriorityQueue<Vertex> q = new PriorityQueue<Vertex>();

// initialize q
for (int i = 0; i < n; i++)
q.add(new Vertex(i, d[i]));


Vertex u;

while (!q.isEmpty())
u = q.remove();
// System.out.println(u.getVertexid() + "t" + u.getDistance());
s.put(u.getVertexid(), u.getDistance());

//check all vertices which are adjacent to u
for(Integer l : adj_list.get(u.getVertexid()))
if (u.getDistance().doubleValue() + g[u.getVertexid()][l.intValue()] < d[l.intValue()] && s.containsKey(l.intValue()) == false)
q.remove(new Vertex(l.intValue(), d[l.intValue()]));
d[l.intValue()] = u.getDistance().doubleValue() + g[u.getVertexid()][l.intValue()];
q.add(new Vertex(l.intValue(), d[l.intValue()]));




for (int i = 0; i < n; i++)
dijkstraResult.distance[i] = s.get(i);


return dijkstraResult;


public static PathDistance bellmanford(ArrayList<LinkedList<Integer>> adj_list, double g, int n, int m, int source)
// g is the adjacency matrix
// n is the number of nodes
// m is the number of edges

// initialize shortest path

PathDistance result = new PathDistance(n);

double d = new double[n];

for (int i = 0; i < n; i++)
d[i] = Double.POSITIVE_INFINITY;

d[source] = 0;

LinkedList<Integer> l;

for (int i = 0; i < n - 1; i++)
//relax all the edges
for(int j=0; j<n; j++)
l = adj_list.get(j);
for(Integer edge : l)
if ( d[j] + g[j][edge] < d[edge])
d[edge] = d[j] + g[j][edge];




// do one more round of relaxation
// if we can relax once more, a negative cycle exists
for (int j = 0; j < n; j++)
l = adj_list.get(j);
for(Integer edge:l)
if ((d[j] + g[j][edge]) < d[edge])
result.containsNegativeCycle = true;



result.containsNegativeCycle = false;
for (int i = 0; i < n; i++)
result.distance[i] = d[i];


return result;


public static double johnson(ArrayList<LinkedList<Pair>> adj_list, int n, int m)

LinkedList<Pair> p = new LinkedList<Pair>();

for(int i=0; i<n; i++)
p.add(new Pair(i, 0));


adj_list.add(p);

double result = new double[n][n];
double h = new double[n + 1];

PathDistance bellmanfordresult;
PathDistance dijkstraresult;

bellmanfordresult = bellmanford(ShortestPaths.adjacencyConversion(adj_list, n+1), ShortestPaths.adjacencyMatrix(adj_list, n+1), n + 1, m, n);

if (bellmanfordresult.containsNegativeCycle == true)
System.out.println("Negative Weight Cycle");
else
// set h[v] to be the vale computed by bellman ford
for (int i = 0; i < n + 1; i++)
h[i] = bellmanfordresult.distance[i];


//now reweight all the edges

for(int i=0; i<n; i++)
for(Pair edge :adj_list.get(i))
edge.nodeweight = edge.nodeweight + h[i] - h[edge.nodeindex];



adj_list.remove(n);

ArrayList<LinkedList<Integer>> adjList = ShortestPaths.adjacencyConversion(adj_list, n);
double adjMatrix = ShortestPaths.adjacencyMatrix(adj_list, n);
// now run dijkstra for each vertex
for (int i = 0; i < n; i++)
dijkstraresult = dijkstra(adjList, adjMatrix, n, m, i);
for (int j = 0; j < n; j++)
result[i][j] = dijkstraresult.distance[j] + h[i] - h[j];




//System.out.println("Johnson Algorithm");
//ShortestPaths.printArray(result, n, n);
return result;


public static void floydWarshall(double g, int n, int m)
double distances;
distances = Arrays.copyOf(g, n);

for (int k = 0; k < n; k++)
for (int i = 0; i < n; i++)
for (int j = 0; j < n; j++)
distances[i][j] = Math.min(distances[i][j], distances[i][k] + distances[k][j]);



if (distances[k][k] < 0.0)
System.out.println("Has Negative Cycle");



//System.out.println("Floyd Warshall Algorithm");
//ShortestPaths.printArray(distances, n, n);


public static void main(String args)
ShortestPaths f = new ShortestPaths();
f.generateGraphs();




I have my doubts on how efficient the following part of the code is :



 q.remove(new Vertex(l.intValue(), d[l.intValue()]));
d[l.intValue()] = u.getDistance().doubleValue() + g[u.getVertexid()][l.intValue()];
q.add(new Vertex(l.intValue(), d[l.intValue()]));


Except for using a binomial or a fibonacci heap, are there any other optimizations that can be made to this code?







share|improve this question



















  • Welcome to Code Review!
    – Mast
    Apr 12 at 17:04










  • Have you tried swapping the order to run them? JIT compiler might optimise some things in between. What kind of timings are we talking about here? If it's only miliseconds it might also just be your PC running something else for a couple of miliseconds interupting one of the algorithms for example.
    – Imus
    Apr 13 at 7:11










  • Yes it's in milliseconds only for small graphs I haven't tested with swapping the orders. I'll try that out. But for large graphs it's not in milliseconds.
    – Kaustabha Ray
    Apr 13 at 7:45










  • @Imus Swapping the orders does not work. How do i measure the CPU clock time then if the PC is running something else?
    – Kaustabha Ray
    Apr 13 at 16:53










  • benchmarking is a tricky thing
    – Imus
    Apr 20 at 13:42
















up vote
4
down vote

favorite












I am trying to implement and compare Floyd Warshall and Johnson Algorithm(for Sparse Graphs). I have written the following code which produces correct output values for the all pair shortest paths. However theoretically, Johnson's Algorithm should perform better than Floyd Warshall on sparse graphs. However, the run times suggest otherwise. I have used some random graphs for test purposes. Generating random number of vertices say n and an edge number between 0 and `n.



import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.PriorityQueue;
import java.util.Random;


public class ShortestPaths

public static void printArray(double arr, int m, int n)
for (int x = 0; x < m; x++)
for (int y = 0; y < n; y++)
System.out.print(arr[x][y] + "tt");

System.out.println();



public static int generateRandomBetween(int low, int high)
Random r = new Random();
int result = r.nextInt(high - low) + low;
return result;


public static double mean(double p)
double sum = 0; // sum of all the elements
for (int i=0; i<p.length; i++)
sum += p[i];

return sum / p.length;


public static ArrayList<LinkedList<Integer>> adjacencyList(double g, int n)
//function that takes in input an adjacency matrix and produces and adjacency list
ArrayList<LinkedList<Integer>> adj_list = new ArrayList<LinkedList<Integer>>();

//add the vertices
for(int i=0; i<n; i++)
adj_list.add(new LinkedList<Integer>());


//now add the edges
for(int i=0; i<n; i++)
for(int j=0; j<n; j++) g[i][j] != Double.POSITIVE_INFINITY)
adj_list.get(i).add(j);




return adj_list;


public void generateGraphs()
// n is the number of vertices
// m is the number of edges

// m is $m=O(n)$

int n = 0;
int m = 0;

Random r = new Random();

long startTime = 0;
long endTime = 0;

double timeFloyd = new double[100];
double timeJohnson = new double[100];

//ArrayList<LinkedList<Integer>> adj_list;

for (int i = 0; i < 10; i++)
// System.out.println(n + "t" + m);

n = ShortestPaths.generateRandomBetween(2, 50); // (1 2) generates 1
// --- generates
// inclusive lower
// value, and higher
// value - 1
m = ShortestPaths.generateRandomBetween(0, n);

// for each n-m pair generate 100 graphs

for (int k = 0; k < 10; k++)
double g = new double[n][n];

for (int x = 0; x < n; x++)
for (int y = 0; y < n; y++)
if (x != y)
g[x][y] = Double.POSITIVE_INFINITY;



int count = 0; //counter for number of edges

while(count != m)
// generate a random edge with a random weight
// generate m such edges
int from = ShortestPaths.generateRandomBetween(0, n);
int to = ShortestPaths.generateRandomBetween(0, n);
double weight = r.nextDouble();
if (from != to)
g[from][to] = weight;
count++;



// generate adjacency list
//adj_list = ShortestPaths.adjacencyList(g, n);

// System.out.println();
System.out.println("Graph Number : " + i + "t " + n + "t " + m);
startTime = System.nanoTime();
floydWarshall(g, n, m);
endTime = System.nanoTime();

timeFloyd[k] = endTime - startTime;

startTime = System.nanoTime();
johnson(ShortestPaths.adjacencyListWeight(g, n), n, m);
endTime = System.nanoTime();

timeJohnson[k] = endTime - startTime;



System.out.println("Time for Floyd Warshall : " + ShortestPaths.mean(timeFloyd));
System.out.println("Time for Johnson : " + ShortestPaths.mean(timeJohnson));



static class Vertex implements Comparable<Vertex>
private int vertexid;
private double distance;

public Vertex(int vertexid, Double distance)
this.vertexid = vertexid;
this.distance = distance;


public int getVertexid()
return vertexid;


public Double getDistance()
return distance;


public int compareTo(Vertex other)
return this.getDistance().compareTo(other.getDistance());


public boolean equals(Object o)
if (o instanceof Vertex)
Vertex v = (Vertex) o;
return vertexid == v.vertexid && distance == v.distance;

return false;



static class PathDistance
boolean containsNegativeCycle;
double distance;

public PathDistance(int n)
containsNegativeCycle = false;
distance = new double[n];



static class Pair
int nodeindex;
double nodeweight;

Pair(int nodeindex, double nodeweight)
this.nodeindex = nodeindex;
this.nodeweight = nodeweight;



public static ArrayList<LinkedList<Pair>> adjacencyListWeight(double g, int n)
//function that takes in input an adjacency matrix and produces and adjacency list
ArrayList<LinkedList<Pair>> adj_list = new ArrayList<LinkedList<Pair>>();

//add the vertices
for(int i=0; i<n; i++)
adj_list.add(new LinkedList<Pair>());


//now add the edges
for(int i=0; i<n; i++)
for(int j=0; j<n; j++) g[i][j] != Double.POSITIVE_INFINITY)
adj_list.get(i).add(new Pair(j, g[i][j]));




return adj_list;


public static double adjacencyMatrix(ArrayList<LinkedList<Pair>> adjacenecyList, int n)
double d = new double[n][n];

for(int i=0; i<n; i++)
for(Pair l : adjacenecyList.get(i))
d[i][l.nodeindex] = l.nodeweight;



return d;


public static ArrayList<LinkedList<Integer>> adjacencyConversion(ArrayList<LinkedList<Pair>> adjacenecyList, int n)
ArrayList<LinkedList<Integer>> d = new ArrayList<LinkedList<Integer>>();


for(int i=0; i<n; i++)
d.add(new LinkedList<Integer>());
for(Pair l : adjacenecyList.get(i))
d.get(i).add(l.nodeindex);



return d;


public static PathDistance dijkstra(ArrayList<LinkedList<Integer>> adj_list, double g, int n, int m, int source)
// g is the adjacency matrix
// n is the number of nodes
// m is the number of edges

// initialize shortest path

double d = new double[n];

PathDistance dijkstraResult = new PathDistance(n);
dijkstraResult.containsNegativeCycle = false;

for (int i = 0; i < n; i++)
d[i] = Double.POSITIVE_INFINITY;

d[source] = 0;

HashMap<Integer, Double> s = new HashMap<Integer, Double>();
PriorityQueue<Vertex> q = new PriorityQueue<Vertex>();

// initialize q
for (int i = 0; i < n; i++)
q.add(new Vertex(i, d[i]));


Vertex u;

while (!q.isEmpty())
u = q.remove();
// System.out.println(u.getVertexid() + "t" + u.getDistance());
s.put(u.getVertexid(), u.getDistance());

//check all vertices which are adjacent to u
for(Integer l : adj_list.get(u.getVertexid()))
if (u.getDistance().doubleValue() + g[u.getVertexid()][l.intValue()] < d[l.intValue()] && s.containsKey(l.intValue()) == false)
q.remove(new Vertex(l.intValue(), d[l.intValue()]));
d[l.intValue()] = u.getDistance().doubleValue() + g[u.getVertexid()][l.intValue()];
q.add(new Vertex(l.intValue(), d[l.intValue()]));




for (int i = 0; i < n; i++)
dijkstraResult.distance[i] = s.get(i);


return dijkstraResult;


public static PathDistance bellmanford(ArrayList<LinkedList<Integer>> adj_list, double g, int n, int m, int source)
// g is the adjacency matrix
// n is the number of nodes
// m is the number of edges

// initialize shortest path

PathDistance result = new PathDistance(n);

double d = new double[n];

for (int i = 0; i < n; i++)
d[i] = Double.POSITIVE_INFINITY;

d[source] = 0;

LinkedList<Integer> l;

for (int i = 0; i < n - 1; i++)
//relax all the edges
for(int j=0; j<n; j++)
l = adj_list.get(j);
for(Integer edge : l)
if ( d[j] + g[j][edge] < d[edge])
d[edge] = d[j] + g[j][edge];




// do one more round of relaxation
// if we can relax once more, a negative cycle exists
for (int j = 0; j < n; j++)
l = adj_list.get(j);
for(Integer edge:l)
if ((d[j] + g[j][edge]) < d[edge])
result.containsNegativeCycle = true;



result.containsNegativeCycle = false;
for (int i = 0; i < n; i++)
result.distance[i] = d[i];


return result;


public static double johnson(ArrayList<LinkedList<Pair>> adj_list, int n, int m)

LinkedList<Pair> p = new LinkedList<Pair>();

for(int i=0; i<n; i++)
p.add(new Pair(i, 0));


adj_list.add(p);

double result = new double[n][n];
double h = new double[n + 1];

PathDistance bellmanfordresult;
PathDistance dijkstraresult;

bellmanfordresult = bellmanford(ShortestPaths.adjacencyConversion(adj_list, n+1), ShortestPaths.adjacencyMatrix(adj_list, n+1), n + 1, m, n);

if (bellmanfordresult.containsNegativeCycle == true)
System.out.println("Negative Weight Cycle");
else
// set h[v] to be the vale computed by bellman ford
for (int i = 0; i < n + 1; i++)
h[i] = bellmanfordresult.distance[i];


//now reweight all the edges

for(int i=0; i<n; i++)
for(Pair edge :adj_list.get(i))
edge.nodeweight = edge.nodeweight + h[i] - h[edge.nodeindex];



adj_list.remove(n);

ArrayList<LinkedList<Integer>> adjList = ShortestPaths.adjacencyConversion(adj_list, n);
double adjMatrix = ShortestPaths.adjacencyMatrix(adj_list, n);
// now run dijkstra for each vertex
for (int i = 0; i < n; i++)
dijkstraresult = dijkstra(adjList, adjMatrix, n, m, i);
for (int j = 0; j < n; j++)
result[i][j] = dijkstraresult.distance[j] + h[i] - h[j];




//System.out.println("Johnson Algorithm");
//ShortestPaths.printArray(result, n, n);
return result;


public static void floydWarshall(double g, int n, int m)
double distances;
distances = Arrays.copyOf(g, n);

for (int k = 0; k < n; k++)
for (int i = 0; i < n; i++)
for (int j = 0; j < n; j++)
distances[i][j] = Math.min(distances[i][j], distances[i][k] + distances[k][j]);



if (distances[k][k] < 0.0)
System.out.println("Has Negative Cycle");



//System.out.println("Floyd Warshall Algorithm");
//ShortestPaths.printArray(distances, n, n);


public static void main(String args)
ShortestPaths f = new ShortestPaths();
f.generateGraphs();




I have my doubts on how efficient the following part of the code is :



 q.remove(new Vertex(l.intValue(), d[l.intValue()]));
d[l.intValue()] = u.getDistance().doubleValue() + g[u.getVertexid()][l.intValue()];
q.add(new Vertex(l.intValue(), d[l.intValue()]));


Except for using a binomial or a fibonacci heap, are there any other optimizations that can be made to this code?







share|improve this question



















  • Welcome to Code Review!
    – Mast
    Apr 12 at 17:04










  • Have you tried swapping the order to run them? JIT compiler might optimise some things in between. What kind of timings are we talking about here? If it's only miliseconds it might also just be your PC running something else for a couple of miliseconds interupting one of the algorithms for example.
    – Imus
    Apr 13 at 7:11










  • Yes it's in milliseconds only for small graphs I haven't tested with swapping the orders. I'll try that out. But for large graphs it's not in milliseconds.
    – Kaustabha Ray
    Apr 13 at 7:45










  • @Imus Swapping the orders does not work. How do i measure the CPU clock time then if the PC is running something else?
    – Kaustabha Ray
    Apr 13 at 16:53










  • benchmarking is a tricky thing
    – Imus
    Apr 20 at 13:42












up vote
4
down vote

favorite









up vote
4
down vote

favorite











I am trying to implement and compare Floyd Warshall and Johnson Algorithm(for Sparse Graphs). I have written the following code which produces correct output values for the all pair shortest paths. However theoretically, Johnson's Algorithm should perform better than Floyd Warshall on sparse graphs. However, the run times suggest otherwise. I have used some random graphs for test purposes. Generating random number of vertices say n and an edge number between 0 and `n.



import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.PriorityQueue;
import java.util.Random;


public class ShortestPaths

public static void printArray(double arr, int m, int n)
for (int x = 0; x < m; x++)
for (int y = 0; y < n; y++)
System.out.print(arr[x][y] + "tt");

System.out.println();



public static int generateRandomBetween(int low, int high)
Random r = new Random();
int result = r.nextInt(high - low) + low;
return result;


public static double mean(double p)
double sum = 0; // sum of all the elements
for (int i=0; i<p.length; i++)
sum += p[i];

return sum / p.length;


public static ArrayList<LinkedList<Integer>> adjacencyList(double g, int n)
//function that takes in input an adjacency matrix and produces and adjacency list
ArrayList<LinkedList<Integer>> adj_list = new ArrayList<LinkedList<Integer>>();

//add the vertices
for(int i=0; i<n; i++)
adj_list.add(new LinkedList<Integer>());


//now add the edges
for(int i=0; i<n; i++)
for(int j=0; j<n; j++) g[i][j] != Double.POSITIVE_INFINITY)
adj_list.get(i).add(j);




return adj_list;


public void generateGraphs()
// n is the number of vertices
// m is the number of edges

// m is $m=O(n)$

int n = 0;
int m = 0;

Random r = new Random();

long startTime = 0;
long endTime = 0;

double timeFloyd = new double[100];
double timeJohnson = new double[100];

//ArrayList<LinkedList<Integer>> adj_list;

for (int i = 0; i < 10; i++)
// System.out.println(n + "t" + m);

n = ShortestPaths.generateRandomBetween(2, 50); // (1 2) generates 1
// --- generates
// inclusive lower
// value, and higher
// value - 1
m = ShortestPaths.generateRandomBetween(0, n);

// for each n-m pair generate 100 graphs

for (int k = 0; k < 10; k++)
double g = new double[n][n];

for (int x = 0; x < n; x++)
for (int y = 0; y < n; y++)
if (x != y)
g[x][y] = Double.POSITIVE_INFINITY;



int count = 0; //counter for number of edges

while(count != m)
// generate a random edge with a random weight
// generate m such edges
int from = ShortestPaths.generateRandomBetween(0, n);
int to = ShortestPaths.generateRandomBetween(0, n);
double weight = r.nextDouble();
if (from != to)
g[from][to] = weight;
count++;



// generate adjacency list
//adj_list = ShortestPaths.adjacencyList(g, n);

// System.out.println();
System.out.println("Graph Number : " + i + "t " + n + "t " + m);
startTime = System.nanoTime();
floydWarshall(g, n, m);
endTime = System.nanoTime();

timeFloyd[k] = endTime - startTime;

startTime = System.nanoTime();
johnson(ShortestPaths.adjacencyListWeight(g, n), n, m);
endTime = System.nanoTime();

timeJohnson[k] = endTime - startTime;



System.out.println("Time for Floyd Warshall : " + ShortestPaths.mean(timeFloyd));
System.out.println("Time for Johnson : " + ShortestPaths.mean(timeJohnson));



static class Vertex implements Comparable<Vertex>
private int vertexid;
private double distance;

public Vertex(int vertexid, Double distance)
this.vertexid = vertexid;
this.distance = distance;


public int getVertexid()
return vertexid;


public Double getDistance()
return distance;


public int compareTo(Vertex other)
return this.getDistance().compareTo(other.getDistance());


public boolean equals(Object o)
if (o instanceof Vertex)
Vertex v = (Vertex) o;
return vertexid == v.vertexid && distance == v.distance;

return false;



static class PathDistance
boolean containsNegativeCycle;
double distance;

public PathDistance(int n)
containsNegativeCycle = false;
distance = new double[n];



static class Pair
int nodeindex;
double nodeweight;

Pair(int nodeindex, double nodeweight)
this.nodeindex = nodeindex;
this.nodeweight = nodeweight;



public static ArrayList<LinkedList<Pair>> adjacencyListWeight(double g, int n)
//function that takes in input an adjacency matrix and produces and adjacency list
ArrayList<LinkedList<Pair>> adj_list = new ArrayList<LinkedList<Pair>>();

//add the vertices
for(int i=0; i<n; i++)
adj_list.add(new LinkedList<Pair>());


//now add the edges
for(int i=0; i<n; i++)
for(int j=0; j<n; j++) g[i][j] != Double.POSITIVE_INFINITY)
adj_list.get(i).add(new Pair(j, g[i][j]));




return adj_list;


public static double adjacencyMatrix(ArrayList<LinkedList<Pair>> adjacenecyList, int n)
double d = new double[n][n];

for(int i=0; i<n; i++)
for(Pair l : adjacenecyList.get(i))
d[i][l.nodeindex] = l.nodeweight;



return d;


public static ArrayList<LinkedList<Integer>> adjacencyConversion(ArrayList<LinkedList<Pair>> adjacenecyList, int n)
ArrayList<LinkedList<Integer>> d = new ArrayList<LinkedList<Integer>>();


for(int i=0; i<n; i++)
d.add(new LinkedList<Integer>());
for(Pair l : adjacenecyList.get(i))
d.get(i).add(l.nodeindex);



return d;


public static PathDistance dijkstra(ArrayList<LinkedList<Integer>> adj_list, double g, int n, int m, int source)
// g is the adjacency matrix
// n is the number of nodes
// m is the number of edges

// initialize shortest path

double d = new double[n];

PathDistance dijkstraResult = new PathDistance(n);
dijkstraResult.containsNegativeCycle = false;

for (int i = 0; i < n; i++)
d[i] = Double.POSITIVE_INFINITY;

d[source] = 0;

HashMap<Integer, Double> s = new HashMap<Integer, Double>();
PriorityQueue<Vertex> q = new PriorityQueue<Vertex>();

// initialize q
for (int i = 0; i < n; i++)
q.add(new Vertex(i, d[i]));


Vertex u;

while (!q.isEmpty())
u = q.remove();
// System.out.println(u.getVertexid() + "t" + u.getDistance());
s.put(u.getVertexid(), u.getDistance());

//check all vertices which are adjacent to u
for(Integer l : adj_list.get(u.getVertexid()))
if (u.getDistance().doubleValue() + g[u.getVertexid()][l.intValue()] < d[l.intValue()] && s.containsKey(l.intValue()) == false)
q.remove(new Vertex(l.intValue(), d[l.intValue()]));
d[l.intValue()] = u.getDistance().doubleValue() + g[u.getVertexid()][l.intValue()];
q.add(new Vertex(l.intValue(), d[l.intValue()]));




for (int i = 0; i < n; i++)
dijkstraResult.distance[i] = s.get(i);


return dijkstraResult;


public static PathDistance bellmanford(ArrayList<LinkedList<Integer>> adj_list, double g, int n, int m, int source)
// g is the adjacency matrix
// n is the number of nodes
// m is the number of edges

// initialize shortest path

PathDistance result = new PathDistance(n);

double d = new double[n];

for (int i = 0; i < n; i++)
d[i] = Double.POSITIVE_INFINITY;

d[source] = 0;

LinkedList<Integer> l;

for (int i = 0; i < n - 1; i++)
//relax all the edges
for(int j=0; j<n; j++)
l = adj_list.get(j);
for(Integer edge : l)
if ( d[j] + g[j][edge] < d[edge])
d[edge] = d[j] + g[j][edge];




// do one more round of relaxation
// if we can relax once more, a negative cycle exists
for (int j = 0; j < n; j++)
l = adj_list.get(j);
for(Integer edge:l)
if ((d[j] + g[j][edge]) < d[edge])
result.containsNegativeCycle = true;



result.containsNegativeCycle = false;
for (int i = 0; i < n; i++)
result.distance[i] = d[i];


return result;


public static double johnson(ArrayList<LinkedList<Pair>> adj_list, int n, int m)

LinkedList<Pair> p = new LinkedList<Pair>();

for(int i=0; i<n; i++)
p.add(new Pair(i, 0));


adj_list.add(p);

double result = new double[n][n];
double h = new double[n + 1];

PathDistance bellmanfordresult;
PathDistance dijkstraresult;

bellmanfordresult = bellmanford(ShortestPaths.adjacencyConversion(adj_list, n+1), ShortestPaths.adjacencyMatrix(adj_list, n+1), n + 1, m, n);

if (bellmanfordresult.containsNegativeCycle == true)
System.out.println("Negative Weight Cycle");
else
// set h[v] to be the vale computed by bellman ford
for (int i = 0; i < n + 1; i++)
h[i] = bellmanfordresult.distance[i];


//now reweight all the edges

for(int i=0; i<n; i++)
for(Pair edge :adj_list.get(i))
edge.nodeweight = edge.nodeweight + h[i] - h[edge.nodeindex];



adj_list.remove(n);

ArrayList<LinkedList<Integer>> adjList = ShortestPaths.adjacencyConversion(adj_list, n);
double adjMatrix = ShortestPaths.adjacencyMatrix(adj_list, n);
// now run dijkstra for each vertex
for (int i = 0; i < n; i++)
dijkstraresult = dijkstra(adjList, adjMatrix, n, m, i);
for (int j = 0; j < n; j++)
result[i][j] = dijkstraresult.distance[j] + h[i] - h[j];




//System.out.println("Johnson Algorithm");
//ShortestPaths.printArray(result, n, n);
return result;


public static void floydWarshall(double g, int n, int m)
double distances;
distances = Arrays.copyOf(g, n);

for (int k = 0; k < n; k++)
for (int i = 0; i < n; i++)
for (int j = 0; j < n; j++)
distances[i][j] = Math.min(distances[i][j], distances[i][k] + distances[k][j]);



if (distances[k][k] < 0.0)
System.out.println("Has Negative Cycle");



//System.out.println("Floyd Warshall Algorithm");
//ShortestPaths.printArray(distances, n, n);


public static void main(String args)
ShortestPaths f = new ShortestPaths();
f.generateGraphs();




I have my doubts on how efficient the following part of the code is :



 q.remove(new Vertex(l.intValue(), d[l.intValue()]));
d[l.intValue()] = u.getDistance().doubleValue() + g[u.getVertexid()][l.intValue()];
q.add(new Vertex(l.intValue(), d[l.intValue()]));


Except for using a binomial or a fibonacci heap, are there any other optimizations that can be made to this code?







share|improve this question











I am trying to implement and compare Floyd Warshall and Johnson Algorithm(for Sparse Graphs). I have written the following code which produces correct output values for the all pair shortest paths. However theoretically, Johnson's Algorithm should perform better than Floyd Warshall on sparse graphs. However, the run times suggest otherwise. I have used some random graphs for test purposes. Generating random number of vertices say n and an edge number between 0 and `n.



import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.PriorityQueue;
import java.util.Random;


public class ShortestPaths

public static void printArray(double arr, int m, int n)
for (int x = 0; x < m; x++)
for (int y = 0; y < n; y++)
System.out.print(arr[x][y] + "tt");

System.out.println();



public static int generateRandomBetween(int low, int high)
Random r = new Random();
int result = r.nextInt(high - low) + low;
return result;


public static double mean(double p)
double sum = 0; // sum of all the elements
for (int i=0; i<p.length; i++)
sum += p[i];

return sum / p.length;


public static ArrayList<LinkedList<Integer>> adjacencyList(double g, int n)
//function that takes in input an adjacency matrix and produces and adjacency list
ArrayList<LinkedList<Integer>> adj_list = new ArrayList<LinkedList<Integer>>();

//add the vertices
for(int i=0; i<n; i++)
adj_list.add(new LinkedList<Integer>());


//now add the edges
for(int i=0; i<n; i++)
for(int j=0; j<n; j++) g[i][j] != Double.POSITIVE_INFINITY)
adj_list.get(i).add(j);




return adj_list;


public void generateGraphs()
// n is the number of vertices
// m is the number of edges

// m is $m=O(n)$

int n = 0;
int m = 0;

Random r = new Random();

long startTime = 0;
long endTime = 0;

double timeFloyd = new double[100];
double timeJohnson = new double[100];

//ArrayList<LinkedList<Integer>> adj_list;

for (int i = 0; i < 10; i++)
// System.out.println(n + "t" + m);

n = ShortestPaths.generateRandomBetween(2, 50); // (1 2) generates 1
// --- generates
// inclusive lower
// value, and higher
// value - 1
m = ShortestPaths.generateRandomBetween(0, n);

// for each n-m pair generate 100 graphs

for (int k = 0; k < 10; k++)
double g = new double[n][n];

for (int x = 0; x < n; x++)
for (int y = 0; y < n; y++)
if (x != y)
g[x][y] = Double.POSITIVE_INFINITY;



int count = 0; //counter for number of edges

while(count != m)
// generate a random edge with a random weight
// generate m such edges
int from = ShortestPaths.generateRandomBetween(0, n);
int to = ShortestPaths.generateRandomBetween(0, n);
double weight = r.nextDouble();
if (from != to)
g[from][to] = weight;
count++;



// generate adjacency list
//adj_list = ShortestPaths.adjacencyList(g, n);

// System.out.println();
System.out.println("Graph Number : " + i + "t " + n + "t " + m);
startTime = System.nanoTime();
floydWarshall(g, n, m);
endTime = System.nanoTime();

timeFloyd[k] = endTime - startTime;

startTime = System.nanoTime();
johnson(ShortestPaths.adjacencyListWeight(g, n), n, m);
endTime = System.nanoTime();

timeJohnson[k] = endTime - startTime;



System.out.println("Time for Floyd Warshall : " + ShortestPaths.mean(timeFloyd));
System.out.println("Time for Johnson : " + ShortestPaths.mean(timeJohnson));



static class Vertex implements Comparable<Vertex>
private int vertexid;
private double distance;

public Vertex(int vertexid, Double distance)
this.vertexid = vertexid;
this.distance = distance;


public int getVertexid()
return vertexid;


public Double getDistance()
return distance;


public int compareTo(Vertex other)
return this.getDistance().compareTo(other.getDistance());


public boolean equals(Object o)
if (o instanceof Vertex)
Vertex v = (Vertex) o;
return vertexid == v.vertexid && distance == v.distance;

return false;



static class PathDistance
boolean containsNegativeCycle;
double distance;

public PathDistance(int n)
containsNegativeCycle = false;
distance = new double[n];



static class Pair
int nodeindex;
double nodeweight;

Pair(int nodeindex, double nodeweight)
this.nodeindex = nodeindex;
this.nodeweight = nodeweight;



public static ArrayList<LinkedList<Pair>> adjacencyListWeight(double g, int n)
//function that takes in input an adjacency matrix and produces and adjacency list
ArrayList<LinkedList<Pair>> adj_list = new ArrayList<LinkedList<Pair>>();

//add the vertices
for(int i=0; i<n; i++)
adj_list.add(new LinkedList<Pair>());


//now add the edges
for(int i=0; i<n; i++)
for(int j=0; j<n; j++) g[i][j] != Double.POSITIVE_INFINITY)
adj_list.get(i).add(new Pair(j, g[i][j]));




return adj_list;


public static double adjacencyMatrix(ArrayList<LinkedList<Pair>> adjacenecyList, int n)
double d = new double[n][n];

for(int i=0; i<n; i++)
for(Pair l : adjacenecyList.get(i))
d[i][l.nodeindex] = l.nodeweight;



return d;


public static ArrayList<LinkedList<Integer>> adjacencyConversion(ArrayList<LinkedList<Pair>> adjacenecyList, int n)
ArrayList<LinkedList<Integer>> d = new ArrayList<LinkedList<Integer>>();


for(int i=0; i<n; i++)
d.add(new LinkedList<Integer>());
for(Pair l : adjacenecyList.get(i))
d.get(i).add(l.nodeindex);



return d;


public static PathDistance dijkstra(ArrayList<LinkedList<Integer>> adj_list, double g, int n, int m, int source)
// g is the adjacency matrix
// n is the number of nodes
// m is the number of edges

// initialize shortest path

double d = new double[n];

PathDistance dijkstraResult = new PathDistance(n);
dijkstraResult.containsNegativeCycle = false;

for (int i = 0; i < n; i++)
d[i] = Double.POSITIVE_INFINITY;

d[source] = 0;

HashMap<Integer, Double> s = new HashMap<Integer, Double>();
PriorityQueue<Vertex> q = new PriorityQueue<Vertex>();

// initialize q
for (int i = 0; i < n; i++)
q.add(new Vertex(i, d[i]));


Vertex u;

while (!q.isEmpty())
u = q.remove();
// System.out.println(u.getVertexid() + "t" + u.getDistance());
s.put(u.getVertexid(), u.getDistance());

//check all vertices which are adjacent to u
for(Integer l : adj_list.get(u.getVertexid()))
if (u.getDistance().doubleValue() + g[u.getVertexid()][l.intValue()] < d[l.intValue()] && s.containsKey(l.intValue()) == false)
q.remove(new Vertex(l.intValue(), d[l.intValue()]));
d[l.intValue()] = u.getDistance().doubleValue() + g[u.getVertexid()][l.intValue()];
q.add(new Vertex(l.intValue(), d[l.intValue()]));




for (int i = 0; i < n; i++)
dijkstraResult.distance[i] = s.get(i);


return dijkstraResult;


public static PathDistance bellmanford(ArrayList<LinkedList<Integer>> adj_list, double g, int n, int m, int source)
// g is the adjacency matrix
// n is the number of nodes
// m is the number of edges

// initialize shortest path

PathDistance result = new PathDistance(n);

double d = new double[n];

for (int i = 0; i < n; i++)
d[i] = Double.POSITIVE_INFINITY;

d[source] = 0;

LinkedList<Integer> l;

for (int i = 0; i < n - 1; i++)
//relax all the edges
for(int j=0; j<n; j++)
l = adj_list.get(j);
for(Integer edge : l)
if ( d[j] + g[j][edge] < d[edge])
d[edge] = d[j] + g[j][edge];




// do one more round of relaxation
// if we can relax once more, a negative cycle exists
for (int j = 0; j < n; j++)
l = adj_list.get(j);
for(Integer edge:l)
if ((d[j] + g[j][edge]) < d[edge])
result.containsNegativeCycle = true;



result.containsNegativeCycle = false;
for (int i = 0; i < n; i++)
result.distance[i] = d[i];


return result;


public static double johnson(ArrayList<LinkedList<Pair>> adj_list, int n, int m)

LinkedList<Pair> p = new LinkedList<Pair>();

for(int i=0; i<n; i++)
p.add(new Pair(i, 0));


adj_list.add(p);

double result = new double[n][n];
double h = new double[n + 1];

PathDistance bellmanfordresult;
PathDistance dijkstraresult;

bellmanfordresult = bellmanford(ShortestPaths.adjacencyConversion(adj_list, n+1), ShortestPaths.adjacencyMatrix(adj_list, n+1), n + 1, m, n);

if (bellmanfordresult.containsNegativeCycle == true)
System.out.println("Negative Weight Cycle");
else
// set h[v] to be the vale computed by bellman ford
for (int i = 0; i < n + 1; i++)
h[i] = bellmanfordresult.distance[i];


//now reweight all the edges

for(int i=0; i<n; i++)
for(Pair edge :adj_list.get(i))
edge.nodeweight = edge.nodeweight + h[i] - h[edge.nodeindex];



adj_list.remove(n);

ArrayList<LinkedList<Integer>> adjList = ShortestPaths.adjacencyConversion(adj_list, n);
double adjMatrix = ShortestPaths.adjacencyMatrix(adj_list, n);
// now run dijkstra for each vertex
for (int i = 0; i < n; i++)
dijkstraresult = dijkstra(adjList, adjMatrix, n, m, i);
for (int j = 0; j < n; j++)
result[i][j] = dijkstraresult.distance[j] + h[i] - h[j];




//System.out.println("Johnson Algorithm");
//ShortestPaths.printArray(result, n, n);
return result;


public static void floydWarshall(double g, int n, int m)
double distances;
distances = Arrays.copyOf(g, n);

for (int k = 0; k < n; k++)
for (int i = 0; i < n; i++)
for (int j = 0; j < n; j++)
distances[i][j] = Math.min(distances[i][j], distances[i][k] + distances[k][j]);



if (distances[k][k] < 0.0)
System.out.println("Has Negative Cycle");



//System.out.println("Floyd Warshall Algorithm");
//ShortestPaths.printArray(distances, n, n);


public static void main(String args)
ShortestPaths f = new ShortestPaths();
f.generateGraphs();




I have my doubts on how efficient the following part of the code is :



 q.remove(new Vertex(l.intValue(), d[l.intValue()]));
d[l.intValue()] = u.getDistance().doubleValue() + g[u.getVertexid()][l.intValue()];
q.add(new Vertex(l.intValue(), d[l.intValue()]));


Except for using a binomial or a fibonacci heap, are there any other optimizations that can be made to this code?









share|improve this question










share|improve this question




share|improve this question









asked Apr 12 at 16:54









Kaustabha Ray

1211




1211











  • Welcome to Code Review!
    – Mast
    Apr 12 at 17:04










  • Have you tried swapping the order to run them? JIT compiler might optimise some things in between. What kind of timings are we talking about here? If it's only miliseconds it might also just be your PC running something else for a couple of miliseconds interupting one of the algorithms for example.
    – Imus
    Apr 13 at 7:11










  • Yes it's in milliseconds only for small graphs I haven't tested with swapping the orders. I'll try that out. But for large graphs it's not in milliseconds.
    – Kaustabha Ray
    Apr 13 at 7:45










  • @Imus Swapping the orders does not work. How do i measure the CPU clock time then if the PC is running something else?
    – Kaustabha Ray
    Apr 13 at 16:53










  • benchmarking is a tricky thing
    – Imus
    Apr 20 at 13:42
















  • Welcome to Code Review!
    – Mast
    Apr 12 at 17:04










  • Have you tried swapping the order to run them? JIT compiler might optimise some things in between. What kind of timings are we talking about here? If it's only miliseconds it might also just be your PC running something else for a couple of miliseconds interupting one of the algorithms for example.
    – Imus
    Apr 13 at 7:11










  • Yes it's in milliseconds only for small graphs I haven't tested with swapping the orders. I'll try that out. But for large graphs it's not in milliseconds.
    – Kaustabha Ray
    Apr 13 at 7:45










  • @Imus Swapping the orders does not work. How do i measure the CPU clock time then if the PC is running something else?
    – Kaustabha Ray
    Apr 13 at 16:53










  • benchmarking is a tricky thing
    – Imus
    Apr 20 at 13:42















Welcome to Code Review!
– Mast
Apr 12 at 17:04




Welcome to Code Review!
– Mast
Apr 12 at 17:04












Have you tried swapping the order to run them? JIT compiler might optimise some things in between. What kind of timings are we talking about here? If it's only miliseconds it might also just be your PC running something else for a couple of miliseconds interupting one of the algorithms for example.
– Imus
Apr 13 at 7:11




Have you tried swapping the order to run them? JIT compiler might optimise some things in between. What kind of timings are we talking about here? If it's only miliseconds it might also just be your PC running something else for a couple of miliseconds interupting one of the algorithms for example.
– Imus
Apr 13 at 7:11












Yes it's in milliseconds only for small graphs I haven't tested with swapping the orders. I'll try that out. But for large graphs it's not in milliseconds.
– Kaustabha Ray
Apr 13 at 7:45




Yes it's in milliseconds only for small graphs I haven't tested with swapping the orders. I'll try that out. But for large graphs it's not in milliseconds.
– Kaustabha Ray
Apr 13 at 7:45












@Imus Swapping the orders does not work. How do i measure the CPU clock time then if the PC is running something else?
– Kaustabha Ray
Apr 13 at 16:53




@Imus Swapping the orders does not work. How do i measure the CPU clock time then if the PC is running something else?
– Kaustabha Ray
Apr 13 at 16:53












benchmarking is a tricky thing
– Imus
Apr 20 at 13:42




benchmarking is a tricky thing
– Imus
Apr 20 at 13:42















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