Unity compute shader function that calculates Laplacian value

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This piece of code calculates the laplacian value of a points neighbours based on x & y co-ord passed and pixel size.



float Laplacian (sampler2D TheText, float x, float y, float2 pixsize)

float Value=0;

//Top Row
Value+= tex2Dlod(TheText, float4(x+pixsize.x,y+pixsize.y,0,0)).r*0.05f;
Value+= tex2Dlod(TheText, float4(x,y+pixsize.y,0,0)).r*0.2f;
Value+= tex2Dlod(TheText, float4(x-pixsize.x,y+pixsize.y,0,0)).r*0.05f;

//Middle Row
Value+= tex2Dlod(TheText, float4(x,y,0,0)).r*-1.0f;
Value+= tex2Dlod(TheText, float4(x+pixsize.x,y,0,0)).r*0.2f;
Value+= tex2Dlod(TheText, float4(x-pixsize.x,y,0,0)).r*0.2f;

//Bottom Row
Value+= tex2Dlod(TheText, float4(x+pixsize.x,y-pixsize.y,0,0)).r*0.05f;
Value+= tex2Dlod(TheText, float4(x,y-pixsize.y,0,0)).r*0.2f;
Value+= tex2Dlod(TheText, float4(x-pixsize.x,y-pixsize.y,0,0)).r*0.05f;
return Value;







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    This piece of code calculates the laplacian value of a points neighbours based on x & y co-ord passed and pixel size.



    float Laplacian (sampler2D TheText, float x, float y, float2 pixsize)

    float Value=0;

    //Top Row
    Value+= tex2Dlod(TheText, float4(x+pixsize.x,y+pixsize.y,0,0)).r*0.05f;
    Value+= tex2Dlod(TheText, float4(x,y+pixsize.y,0,0)).r*0.2f;
    Value+= tex2Dlod(TheText, float4(x-pixsize.x,y+pixsize.y,0,0)).r*0.05f;

    //Middle Row
    Value+= tex2Dlod(TheText, float4(x,y,0,0)).r*-1.0f;
    Value+= tex2Dlod(TheText, float4(x+pixsize.x,y,0,0)).r*0.2f;
    Value+= tex2Dlod(TheText, float4(x-pixsize.x,y,0,0)).r*0.2f;

    //Bottom Row
    Value+= tex2Dlod(TheText, float4(x+pixsize.x,y-pixsize.y,0,0)).r*0.05f;
    Value+= tex2Dlod(TheText, float4(x,y-pixsize.y,0,0)).r*0.2f;
    Value+= tex2Dlod(TheText, float4(x-pixsize.x,y-pixsize.y,0,0)).r*0.05f;
    return Value;







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      down vote

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      up vote
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      This piece of code calculates the laplacian value of a points neighbours based on x & y co-ord passed and pixel size.



      float Laplacian (sampler2D TheText, float x, float y, float2 pixsize)

      float Value=0;

      //Top Row
      Value+= tex2Dlod(TheText, float4(x+pixsize.x,y+pixsize.y,0,0)).r*0.05f;
      Value+= tex2Dlod(TheText, float4(x,y+pixsize.y,0,0)).r*0.2f;
      Value+= tex2Dlod(TheText, float4(x-pixsize.x,y+pixsize.y,0,0)).r*0.05f;

      //Middle Row
      Value+= tex2Dlod(TheText, float4(x,y,0,0)).r*-1.0f;
      Value+= tex2Dlod(TheText, float4(x+pixsize.x,y,0,0)).r*0.2f;
      Value+= tex2Dlod(TheText, float4(x-pixsize.x,y,0,0)).r*0.2f;

      //Bottom Row
      Value+= tex2Dlod(TheText, float4(x+pixsize.x,y-pixsize.y,0,0)).r*0.05f;
      Value+= tex2Dlod(TheText, float4(x,y-pixsize.y,0,0)).r*0.2f;
      Value+= tex2Dlod(TheText, float4(x-pixsize.x,y-pixsize.y,0,0)).r*0.05f;
      return Value;







      share|improve this question













      This piece of code calculates the laplacian value of a points neighbours based on x & y co-ord passed and pixel size.



      float Laplacian (sampler2D TheText, float x, float y, float2 pixsize)

      float Value=0;

      //Top Row
      Value+= tex2Dlod(TheText, float4(x+pixsize.x,y+pixsize.y,0,0)).r*0.05f;
      Value+= tex2Dlod(TheText, float4(x,y+pixsize.y,0,0)).r*0.2f;
      Value+= tex2Dlod(TheText, float4(x-pixsize.x,y+pixsize.y,0,0)).r*0.05f;

      //Middle Row
      Value+= tex2Dlod(TheText, float4(x,y,0,0)).r*-1.0f;
      Value+= tex2Dlod(TheText, float4(x+pixsize.x,y,0,0)).r*0.2f;
      Value+= tex2Dlod(TheText, float4(x-pixsize.x,y,0,0)).r*0.2f;

      //Bottom Row
      Value+= tex2Dlod(TheText, float4(x+pixsize.x,y-pixsize.y,0,0)).r*0.05f;
      Value+= tex2Dlod(TheText, float4(x,y-pixsize.y,0,0)).r*0.2f;
      Value+= tex2Dlod(TheText, float4(x-pixsize.x,y-pixsize.y,0,0)).r*0.05f;
      return Value;









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      edited May 21 at 7:53









      RobH

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      14k42461









      asked May 21 at 7:12









      Munkybunky

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