Mutable 2d Vector classs

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I create a 2dVector class to use a position coordinates in a pygame application and maybe in the future as part of a physics engine. Does this implementation has any huge downsides? Is the type hinting ok?
import math
import random
from numbers import Real
from typing import Union, Sequence, cast
VectorType = Sequence[Real]
class Vector(VectorType):
x: Real
y: Real
rotation: Real
magnitude: Real
def __init__(self, x: Union[VectorType, Real], y: Real = None) -> None:
if y is None:
x, y = cast(VectorType, x)
self.x, self.y = cast(Real, x), y
def __repr__(self):
return f"self.__class__.__name__self.x, self.y"
def __len__(self) -> int:
return 2
def __getitem__(self, i: int) -> Real:
return (self.x, self.y)[i]
def __add__(self, other: VectorType):
return Vector(self.x + other[0], self.y + other[1])
def __radd__(self, other):
return Vector(self.x + other[0], self.y + other[1])
def __iadd__(self, other: VectorType):
self.x += other[0]
self.y += other[1]
return self
def __sub__(self, other: VectorType):
return Vector(self.x - other[0], self.y - other[1])
def __rsub__(self, other: VectorType):
return Vector(other[0] - self.x, other[1] - self.y)
def __isub__(self, other: VectorType):
self.x -= other[0]
self.y -= other[1]
return self
def __mul__(self, other: Real) -> Vector:
return Vector(self.x * other, self.y * other)
def __rmul__(self, other: Real):
return Vector(self.x * other, self.y * other)
def __matmul__(self, other: VectorType):
return Vector(self.x * other[0], self.y * other[1])
def __rmatmul__(self, other):
return Vector(other[0] * self.x, other[1] * self.y)
def __truediv__(self, other: Union[VectorType, Real]) -> Vector:
if isinstance(other, Sequence):
return Vector(self.x / other[0], self.y / other[1])
return Vector(self.x / other, self.y / other)
def __rtruediv__(self, other: VectorType) -> Vector:
self.x /= other
self.y /= other
return self
def __round__(self, n=None) -> Vector:
return Vector(round(self.x, n), round(self.x, n))
def change_rotation(self, rotation: float) -> Vector:
v = Vector(self.x, self.y)
v.rotation += rotation
return v
@classmethod
def random(cls, x_range=(0, 1), y_range=(0, 1)):
return cls(random.uniform(*x_range), random.uniform(*y_range))
@classmethod
def from_polar(cls, rotation: Real, magnitude: Real):
return Vector(math.cos(rotation) * magnitude, math.sin(rotation) * magnitude)
def normalize(self):
f = self.magnitude
self.x *= f
self.y *= f
return self
@property
def magnitude(self) -> Real:
return (self.x * self.x + self.y * self.y) ** 0.5
@magnitude.setter
def magnitude(self, value: Real):
f = value / self.magnitude
self.x *= f
self.y *= f
@property
def rotation(self):
return math.atan2(self.x, self.y)
@rotation.setter
def rotation(self, value):
m = self.magnitude
self.x = math.sin(value)
self.y = math.cos(value)
self.magnitude = m
@property
def rounded(self):
return round(self.x), round(self.y)
Here is the code on github (with a few additions)
python python-3.x coordinate-system
 |Â
show 2 more comments
up vote
8
down vote
favorite
I create a 2dVector class to use a position coordinates in a pygame application and maybe in the future as part of a physics engine. Does this implementation has any huge downsides? Is the type hinting ok?
import math
import random
from numbers import Real
from typing import Union, Sequence, cast
VectorType = Sequence[Real]
class Vector(VectorType):
x: Real
y: Real
rotation: Real
magnitude: Real
def __init__(self, x: Union[VectorType, Real], y: Real = None) -> None:
if y is None:
x, y = cast(VectorType, x)
self.x, self.y = cast(Real, x), y
def __repr__(self):
return f"self.__class__.__name__self.x, self.y"
def __len__(self) -> int:
return 2
def __getitem__(self, i: int) -> Real:
return (self.x, self.y)[i]
def __add__(self, other: VectorType):
return Vector(self.x + other[0], self.y + other[1])
def __radd__(self, other):
return Vector(self.x + other[0], self.y + other[1])
def __iadd__(self, other: VectorType):
self.x += other[0]
self.y += other[1]
return self
def __sub__(self, other: VectorType):
return Vector(self.x - other[0], self.y - other[1])
def __rsub__(self, other: VectorType):
return Vector(other[0] - self.x, other[1] - self.y)
def __isub__(self, other: VectorType):
self.x -= other[0]
self.y -= other[1]
return self
def __mul__(self, other: Real) -> Vector:
return Vector(self.x * other, self.y * other)
def __rmul__(self, other: Real):
return Vector(self.x * other, self.y * other)
def __matmul__(self, other: VectorType):
return Vector(self.x * other[0], self.y * other[1])
def __rmatmul__(self, other):
return Vector(other[0] * self.x, other[1] * self.y)
def __truediv__(self, other: Union[VectorType, Real]) -> Vector:
if isinstance(other, Sequence):
return Vector(self.x / other[0], self.y / other[1])
return Vector(self.x / other, self.y / other)
def __rtruediv__(self, other: VectorType) -> Vector:
self.x /= other
self.y /= other
return self
def __round__(self, n=None) -> Vector:
return Vector(round(self.x, n), round(self.x, n))
def change_rotation(self, rotation: float) -> Vector:
v = Vector(self.x, self.y)
v.rotation += rotation
return v
@classmethod
def random(cls, x_range=(0, 1), y_range=(0, 1)):
return cls(random.uniform(*x_range), random.uniform(*y_range))
@classmethod
def from_polar(cls, rotation: Real, magnitude: Real):
return Vector(math.cos(rotation) * magnitude, math.sin(rotation) * magnitude)
def normalize(self):
f = self.magnitude
self.x *= f
self.y *= f
return self
@property
def magnitude(self) -> Real:
return (self.x * self.x + self.y * self.y) ** 0.5
@magnitude.setter
def magnitude(self, value: Real):
f = value / self.magnitude
self.x *= f
self.y *= f
@property
def rotation(self):
return math.atan2(self.x, self.y)
@rotation.setter
def rotation(self, value):
m = self.magnitude
self.x = math.sin(value)
self.y = math.cos(value)
self.magnitude = m
@property
def rounded(self):
return round(self.x), round(self.y)
Here is the code on github (with a few additions)
python python-3.x coordinate-system
Vector(round(self.x, n), round(self.x, n))typo forVector(round(self.x, n), round(self.y, n))?
â Jean-François Fabre
Apr 30 at 20:07
@Jean-FrançoisFabre Yes, glad you pointed that out. Would have been a pretty hard to catch bug.
â MegaIng
Apr 30 at 20:08
also inrotationyou're assigning m to the magnitude, then assign it the other way round: it achieves nothing
â Jean-François Fabre
Apr 30 at 20:08
1
pretty nice code, that said
â Jean-François Fabre
Apr 30 at 20:10
@Jean-FrançoisFabre yes it does. It will setself.xandself.yto the correct values. (Multiply them with magnitude) , becauseself.magnitude = minvokes the property setter.
â MegaIng
Apr 30 at 20:11
 |Â
show 2 more comments
up vote
8
down vote
favorite
up vote
8
down vote
favorite
I create a 2dVector class to use a position coordinates in a pygame application and maybe in the future as part of a physics engine. Does this implementation has any huge downsides? Is the type hinting ok?
import math
import random
from numbers import Real
from typing import Union, Sequence, cast
VectorType = Sequence[Real]
class Vector(VectorType):
x: Real
y: Real
rotation: Real
magnitude: Real
def __init__(self, x: Union[VectorType, Real], y: Real = None) -> None:
if y is None:
x, y = cast(VectorType, x)
self.x, self.y = cast(Real, x), y
def __repr__(self):
return f"self.__class__.__name__self.x, self.y"
def __len__(self) -> int:
return 2
def __getitem__(self, i: int) -> Real:
return (self.x, self.y)[i]
def __add__(self, other: VectorType):
return Vector(self.x + other[0], self.y + other[1])
def __radd__(self, other):
return Vector(self.x + other[0], self.y + other[1])
def __iadd__(self, other: VectorType):
self.x += other[0]
self.y += other[1]
return self
def __sub__(self, other: VectorType):
return Vector(self.x - other[0], self.y - other[1])
def __rsub__(self, other: VectorType):
return Vector(other[0] - self.x, other[1] - self.y)
def __isub__(self, other: VectorType):
self.x -= other[0]
self.y -= other[1]
return self
def __mul__(self, other: Real) -> Vector:
return Vector(self.x * other, self.y * other)
def __rmul__(self, other: Real):
return Vector(self.x * other, self.y * other)
def __matmul__(self, other: VectorType):
return Vector(self.x * other[0], self.y * other[1])
def __rmatmul__(self, other):
return Vector(other[0] * self.x, other[1] * self.y)
def __truediv__(self, other: Union[VectorType, Real]) -> Vector:
if isinstance(other, Sequence):
return Vector(self.x / other[0], self.y / other[1])
return Vector(self.x / other, self.y / other)
def __rtruediv__(self, other: VectorType) -> Vector:
self.x /= other
self.y /= other
return self
def __round__(self, n=None) -> Vector:
return Vector(round(self.x, n), round(self.x, n))
def change_rotation(self, rotation: float) -> Vector:
v = Vector(self.x, self.y)
v.rotation += rotation
return v
@classmethod
def random(cls, x_range=(0, 1), y_range=(0, 1)):
return cls(random.uniform(*x_range), random.uniform(*y_range))
@classmethod
def from_polar(cls, rotation: Real, magnitude: Real):
return Vector(math.cos(rotation) * magnitude, math.sin(rotation) * magnitude)
def normalize(self):
f = self.magnitude
self.x *= f
self.y *= f
return self
@property
def magnitude(self) -> Real:
return (self.x * self.x + self.y * self.y) ** 0.5
@magnitude.setter
def magnitude(self, value: Real):
f = value / self.magnitude
self.x *= f
self.y *= f
@property
def rotation(self):
return math.atan2(self.x, self.y)
@rotation.setter
def rotation(self, value):
m = self.magnitude
self.x = math.sin(value)
self.y = math.cos(value)
self.magnitude = m
@property
def rounded(self):
return round(self.x), round(self.y)
Here is the code on github (with a few additions)
python python-3.x coordinate-system
I create a 2dVector class to use a position coordinates in a pygame application and maybe in the future as part of a physics engine. Does this implementation has any huge downsides? Is the type hinting ok?
import math
import random
from numbers import Real
from typing import Union, Sequence, cast
VectorType = Sequence[Real]
class Vector(VectorType):
x: Real
y: Real
rotation: Real
magnitude: Real
def __init__(self, x: Union[VectorType, Real], y: Real = None) -> None:
if y is None:
x, y = cast(VectorType, x)
self.x, self.y = cast(Real, x), y
def __repr__(self):
return f"self.__class__.__name__self.x, self.y"
def __len__(self) -> int:
return 2
def __getitem__(self, i: int) -> Real:
return (self.x, self.y)[i]
def __add__(self, other: VectorType):
return Vector(self.x + other[0], self.y + other[1])
def __radd__(self, other):
return Vector(self.x + other[0], self.y + other[1])
def __iadd__(self, other: VectorType):
self.x += other[0]
self.y += other[1]
return self
def __sub__(self, other: VectorType):
return Vector(self.x - other[0], self.y - other[1])
def __rsub__(self, other: VectorType):
return Vector(other[0] - self.x, other[1] - self.y)
def __isub__(self, other: VectorType):
self.x -= other[0]
self.y -= other[1]
return self
def __mul__(self, other: Real) -> Vector:
return Vector(self.x * other, self.y * other)
def __rmul__(self, other: Real):
return Vector(self.x * other, self.y * other)
def __matmul__(self, other: VectorType):
return Vector(self.x * other[0], self.y * other[1])
def __rmatmul__(self, other):
return Vector(other[0] * self.x, other[1] * self.y)
def __truediv__(self, other: Union[VectorType, Real]) -> Vector:
if isinstance(other, Sequence):
return Vector(self.x / other[0], self.y / other[1])
return Vector(self.x / other, self.y / other)
def __rtruediv__(self, other: VectorType) -> Vector:
self.x /= other
self.y /= other
return self
def __round__(self, n=None) -> Vector:
return Vector(round(self.x, n), round(self.x, n))
def change_rotation(self, rotation: float) -> Vector:
v = Vector(self.x, self.y)
v.rotation += rotation
return v
@classmethod
def random(cls, x_range=(0, 1), y_range=(0, 1)):
return cls(random.uniform(*x_range), random.uniform(*y_range))
@classmethod
def from_polar(cls, rotation: Real, magnitude: Real):
return Vector(math.cos(rotation) * magnitude, math.sin(rotation) * magnitude)
def normalize(self):
f = self.magnitude
self.x *= f
self.y *= f
return self
@property
def magnitude(self) -> Real:
return (self.x * self.x + self.y * self.y) ** 0.5
@magnitude.setter
def magnitude(self, value: Real):
f = value / self.magnitude
self.x *= f
self.y *= f
@property
def rotation(self):
return math.atan2(self.x, self.y)
@rotation.setter
def rotation(self, value):
m = self.magnitude
self.x = math.sin(value)
self.y = math.cos(value)
self.magnitude = m
@property
def rounded(self):
return round(self.x), round(self.y)
Here is the code on github (with a few additions)
python python-3.x coordinate-system
asked Apr 30 at 19:55
MegaIng
2189
2189
Vector(round(self.x, n), round(self.x, n))typo forVector(round(self.x, n), round(self.y, n))?
â Jean-François Fabre
Apr 30 at 20:07
@Jean-FrançoisFabre Yes, glad you pointed that out. Would have been a pretty hard to catch bug.
â MegaIng
Apr 30 at 20:08
also inrotationyou're assigning m to the magnitude, then assign it the other way round: it achieves nothing
â Jean-François Fabre
Apr 30 at 20:08
1
pretty nice code, that said
â Jean-François Fabre
Apr 30 at 20:10
@Jean-FrançoisFabre yes it does. It will setself.xandself.yto the correct values. (Multiply them with magnitude) , becauseself.magnitude = minvokes the property setter.
â MegaIng
Apr 30 at 20:11
 |Â
show 2 more comments
Vector(round(self.x, n), round(self.x, n))typo forVector(round(self.x, n), round(self.y, n))?
â Jean-François Fabre
Apr 30 at 20:07
@Jean-FrançoisFabre Yes, glad you pointed that out. Would have been a pretty hard to catch bug.
â MegaIng
Apr 30 at 20:08
also inrotationyou're assigning m to the magnitude, then assign it the other way round: it achieves nothing
â Jean-François Fabre
Apr 30 at 20:08
1
pretty nice code, that said
â Jean-François Fabre
Apr 30 at 20:10
@Jean-FrançoisFabre yes it does. It will setself.xandself.yto the correct values. (Multiply them with magnitude) , becauseself.magnitude = minvokes the property setter.
â MegaIng
Apr 30 at 20:11
Vector(round(self.x, n), round(self.x, n)) typo for Vector(round(self.x, n), round(self.y, n)) ?â Jean-François Fabre
Apr 30 at 20:07
Vector(round(self.x, n), round(self.x, n)) typo for Vector(round(self.x, n), round(self.y, n)) ?â Jean-François Fabre
Apr 30 at 20:07
@Jean-FrançoisFabre Yes, glad you pointed that out. Would have been a pretty hard to catch bug.
â MegaIng
Apr 30 at 20:08
@Jean-FrançoisFabre Yes, glad you pointed that out. Would have been a pretty hard to catch bug.
â MegaIng
Apr 30 at 20:08
also in
rotation you're assigning m to the magnitude, then assign it the other way round: it achieves nothingâ Jean-François Fabre
Apr 30 at 20:08
also in
rotation you're assigning m to the magnitude, then assign it the other way round: it achieves nothingâ Jean-François Fabre
Apr 30 at 20:08
1
1
pretty nice code, that said
â Jean-François Fabre
Apr 30 at 20:10
pretty nice code, that said
â Jean-François Fabre
Apr 30 at 20:10
@Jean-FrançoisFabre yes it does. It will set
self.x and self.y to the correct values. (Multiply them with magnitude) , because self.magnitude = m invokes the property setter.â MegaIng
Apr 30 at 20:11
@Jean-FrançoisFabre yes it does. It will set
self.x and self.y to the correct values. (Multiply them with magnitude) , because self.magnitude = m invokes the property setter.â MegaIng
Apr 30 at 20:11
 |Â
show 2 more comments
1 Answer
1
active
oldest
votes
up vote
2
down vote
accepted
There are no docstrings.
I would suggest reconsidering the mutability of the vectors. The advantages of mutability are:
a. You get to reuse the original storage for the original vector when you make a change, avoiding a couple of memory management operations.
b. You save a couple of characters when writing some update operations, for example you can write
v.normalize()instead of, say,v = v.normalized().But the disadvantage of mutability is that it is harder to reason about operations. If you see a function that takes some vectors, let's say
def collide(p: VectorType, q: VectorType, r: Real) -> Bool:
"Return True if p and q are separated by no more than r."is it safe to pass
p=sprite.position, or do you need to make a copy? With mutability, then for all you know, the function is implemented like this:p -= q
return p.magnitude <= rSo in a world where vectors are mutable, you have to worry about this possibility, and perhaps document for each function which arguments get mutated and which don't. If vectors are immutable, then all this is unnecessary and reasoning about the behaviour of code is easier.
Immutability would avoid the need to implement the
__iadd__and__isub__methods. Also, you could inherit fromtupleand save some memory. See this vector class on github for some implementation ideas.The
__truediv__method has different behaviour based on the type of the argument. This is inconsistent with the behaviour of__mul__and__rmul__and__rtruediv__, none of which have this behaviour. Also, dispatching based on the type makes it harder to read and reason about code. If you know thatvis a vector and then you read the expressionv / a, you can't immediately deduce thatamust be a scalar as you could in the case ofv * a.I guess that you added the variant operation because of some use case. But nonetheless I would recommend giving the variant operation a different method name, for example
scaled.In
__radd__the operations should be reversed, with the other values on the left (just in case they have unusual implementations of__add__method):def __radd__(self, other):
return Vector(other[0] + self.x, other[1] + self.y)Similarly for
__rmul__.There's no checking that the other vector has the right length. There's nothing stopping me from writing:
Vector(1, 2) + [3, 4, 5]which ought to be an error.
In
__repr__I suggest writingtype(self)rather thanself.__class__, just as you would writelen(s)rather thans.__len__().In
from_polaryou should callclsrather thanVector, to support subclasses.normalizehas the operations the wrong way round: you need to divide by the magnitude, not multiply. But it would be simpler to writeself.magnitude = 1.In
magnitudeit would be clearer to call the argumentlengthormagnituderather thanvalue.In
magnitude, consider writingmath.hypot(self.x, self.y).In
rotationit would be clearer to call the argumentthetaoranglerather thanvalue.
Do you think I need to add docstrings to all methods? Even__add__or__getitem__?
â MegaIng
May 1 at 14:24
I wouldn't write docstrings for methods that are already adequately documented in the Python language reference. Unless there's something special or surprising about your implementation.
â Gareth Rees
May 1 at 14:29
Added suggestion 1 and 4-11 to github. To 2: I want to keep the mutability. It is quite useful. To 3: I want to keep the simple division by a scalar or a vector. I no it is a mess, I already thoughtabout overwriting__divmod__and returningresult, None, but that is better in my opinion. Any ideas?
â MegaIng
May 1 at 14:47
I mean overwriting__divmod__isn't better
â MegaIng
May 1 at 14:58
The specification for__divmod__says: "The__divmod__method should be the equivalent to using__floordiv__and__mod__; it should not be related to__truediv__." So overriding this method with something related to__truediv__has the potential to lead to confusion and error. I suggest using another method name, for examplescaledorscaled_down.
â Gareth Rees
May 3 at 13:15
add a comment |Â
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
2
down vote
accepted
There are no docstrings.
I would suggest reconsidering the mutability of the vectors. The advantages of mutability are:
a. You get to reuse the original storage for the original vector when you make a change, avoiding a couple of memory management operations.
b. You save a couple of characters when writing some update operations, for example you can write
v.normalize()instead of, say,v = v.normalized().But the disadvantage of mutability is that it is harder to reason about operations. If you see a function that takes some vectors, let's say
def collide(p: VectorType, q: VectorType, r: Real) -> Bool:
"Return True if p and q are separated by no more than r."is it safe to pass
p=sprite.position, or do you need to make a copy? With mutability, then for all you know, the function is implemented like this:p -= q
return p.magnitude <= rSo in a world where vectors are mutable, you have to worry about this possibility, and perhaps document for each function which arguments get mutated and which don't. If vectors are immutable, then all this is unnecessary and reasoning about the behaviour of code is easier.
Immutability would avoid the need to implement the
__iadd__and__isub__methods. Also, you could inherit fromtupleand save some memory. See this vector class on github for some implementation ideas.The
__truediv__method has different behaviour based on the type of the argument. This is inconsistent with the behaviour of__mul__and__rmul__and__rtruediv__, none of which have this behaviour. Also, dispatching based on the type makes it harder to read and reason about code. If you know thatvis a vector and then you read the expressionv / a, you can't immediately deduce thatamust be a scalar as you could in the case ofv * a.I guess that you added the variant operation because of some use case. But nonetheless I would recommend giving the variant operation a different method name, for example
scaled.In
__radd__the operations should be reversed, with the other values on the left (just in case they have unusual implementations of__add__method):def __radd__(self, other):
return Vector(other[0] + self.x, other[1] + self.y)Similarly for
__rmul__.There's no checking that the other vector has the right length. There's nothing stopping me from writing:
Vector(1, 2) + [3, 4, 5]which ought to be an error.
In
__repr__I suggest writingtype(self)rather thanself.__class__, just as you would writelen(s)rather thans.__len__().In
from_polaryou should callclsrather thanVector, to support subclasses.normalizehas the operations the wrong way round: you need to divide by the magnitude, not multiply. But it would be simpler to writeself.magnitude = 1.In
magnitudeit would be clearer to call the argumentlengthormagnituderather thanvalue.In
magnitude, consider writingmath.hypot(self.x, self.y).In
rotationit would be clearer to call the argumentthetaoranglerather thanvalue.
Do you think I need to add docstrings to all methods? Even__add__or__getitem__?
â MegaIng
May 1 at 14:24
I wouldn't write docstrings for methods that are already adequately documented in the Python language reference. Unless there's something special or surprising about your implementation.
â Gareth Rees
May 1 at 14:29
Added suggestion 1 and 4-11 to github. To 2: I want to keep the mutability. It is quite useful. To 3: I want to keep the simple division by a scalar or a vector. I no it is a mess, I already thoughtabout overwriting__divmod__and returningresult, None, but that is better in my opinion. Any ideas?
â MegaIng
May 1 at 14:47
I mean overwriting__divmod__isn't better
â MegaIng
May 1 at 14:58
The specification for__divmod__says: "The__divmod__method should be the equivalent to using__floordiv__and__mod__; it should not be related to__truediv__." So overriding this method with something related to__truediv__has the potential to lead to confusion and error. I suggest using another method name, for examplescaledorscaled_down.
â Gareth Rees
May 3 at 13:15
add a comment |Â
up vote
2
down vote
accepted
There are no docstrings.
I would suggest reconsidering the mutability of the vectors. The advantages of mutability are:
a. You get to reuse the original storage for the original vector when you make a change, avoiding a couple of memory management operations.
b. You save a couple of characters when writing some update operations, for example you can write
v.normalize()instead of, say,v = v.normalized().But the disadvantage of mutability is that it is harder to reason about operations. If you see a function that takes some vectors, let's say
def collide(p: VectorType, q: VectorType, r: Real) -> Bool:
"Return True if p and q are separated by no more than r."is it safe to pass
p=sprite.position, or do you need to make a copy? With mutability, then for all you know, the function is implemented like this:p -= q
return p.magnitude <= rSo in a world where vectors are mutable, you have to worry about this possibility, and perhaps document for each function which arguments get mutated and which don't. If vectors are immutable, then all this is unnecessary and reasoning about the behaviour of code is easier.
Immutability would avoid the need to implement the
__iadd__and__isub__methods. Also, you could inherit fromtupleand save some memory. See this vector class on github for some implementation ideas.The
__truediv__method has different behaviour based on the type of the argument. This is inconsistent with the behaviour of__mul__and__rmul__and__rtruediv__, none of which have this behaviour. Also, dispatching based on the type makes it harder to read and reason about code. If you know thatvis a vector and then you read the expressionv / a, you can't immediately deduce thatamust be a scalar as you could in the case ofv * a.I guess that you added the variant operation because of some use case. But nonetheless I would recommend giving the variant operation a different method name, for example
scaled.In
__radd__the operations should be reversed, with the other values on the left (just in case they have unusual implementations of__add__method):def __radd__(self, other):
return Vector(other[0] + self.x, other[1] + self.y)Similarly for
__rmul__.There's no checking that the other vector has the right length. There's nothing stopping me from writing:
Vector(1, 2) + [3, 4, 5]which ought to be an error.
In
__repr__I suggest writingtype(self)rather thanself.__class__, just as you would writelen(s)rather thans.__len__().In
from_polaryou should callclsrather thanVector, to support subclasses.normalizehas the operations the wrong way round: you need to divide by the magnitude, not multiply. But it would be simpler to writeself.magnitude = 1.In
magnitudeit would be clearer to call the argumentlengthormagnituderather thanvalue.In
magnitude, consider writingmath.hypot(self.x, self.y).In
rotationit would be clearer to call the argumentthetaoranglerather thanvalue.
Do you think I need to add docstrings to all methods? Even__add__or__getitem__?
â MegaIng
May 1 at 14:24
I wouldn't write docstrings for methods that are already adequately documented in the Python language reference. Unless there's something special or surprising about your implementation.
â Gareth Rees
May 1 at 14:29
Added suggestion 1 and 4-11 to github. To 2: I want to keep the mutability. It is quite useful. To 3: I want to keep the simple division by a scalar or a vector. I no it is a mess, I already thoughtabout overwriting__divmod__and returningresult, None, but that is better in my opinion. Any ideas?
â MegaIng
May 1 at 14:47
I mean overwriting__divmod__isn't better
â MegaIng
May 1 at 14:58
The specification for__divmod__says: "The__divmod__method should be the equivalent to using__floordiv__and__mod__; it should not be related to__truediv__." So overriding this method with something related to__truediv__has the potential to lead to confusion and error. I suggest using another method name, for examplescaledorscaled_down.
â Gareth Rees
May 3 at 13:15
add a comment |Â
up vote
2
down vote
accepted
up vote
2
down vote
accepted
There are no docstrings.
I would suggest reconsidering the mutability of the vectors. The advantages of mutability are:
a. You get to reuse the original storage for the original vector when you make a change, avoiding a couple of memory management operations.
b. You save a couple of characters when writing some update operations, for example you can write
v.normalize()instead of, say,v = v.normalized().But the disadvantage of mutability is that it is harder to reason about operations. If you see a function that takes some vectors, let's say
def collide(p: VectorType, q: VectorType, r: Real) -> Bool:
"Return True if p and q are separated by no more than r."is it safe to pass
p=sprite.position, or do you need to make a copy? With mutability, then for all you know, the function is implemented like this:p -= q
return p.magnitude <= rSo in a world where vectors are mutable, you have to worry about this possibility, and perhaps document for each function which arguments get mutated and which don't. If vectors are immutable, then all this is unnecessary and reasoning about the behaviour of code is easier.
Immutability would avoid the need to implement the
__iadd__and__isub__methods. Also, you could inherit fromtupleand save some memory. See this vector class on github for some implementation ideas.The
__truediv__method has different behaviour based on the type of the argument. This is inconsistent with the behaviour of__mul__and__rmul__and__rtruediv__, none of which have this behaviour. Also, dispatching based on the type makes it harder to read and reason about code. If you know thatvis a vector and then you read the expressionv / a, you can't immediately deduce thatamust be a scalar as you could in the case ofv * a.I guess that you added the variant operation because of some use case. But nonetheless I would recommend giving the variant operation a different method name, for example
scaled.In
__radd__the operations should be reversed, with the other values on the left (just in case they have unusual implementations of__add__method):def __radd__(self, other):
return Vector(other[0] + self.x, other[1] + self.y)Similarly for
__rmul__.There's no checking that the other vector has the right length. There's nothing stopping me from writing:
Vector(1, 2) + [3, 4, 5]which ought to be an error.
In
__repr__I suggest writingtype(self)rather thanself.__class__, just as you would writelen(s)rather thans.__len__().In
from_polaryou should callclsrather thanVector, to support subclasses.normalizehas the operations the wrong way round: you need to divide by the magnitude, not multiply. But it would be simpler to writeself.magnitude = 1.In
magnitudeit would be clearer to call the argumentlengthormagnituderather thanvalue.In
magnitude, consider writingmath.hypot(self.x, self.y).In
rotationit would be clearer to call the argumentthetaoranglerather thanvalue.
There are no docstrings.
I would suggest reconsidering the mutability of the vectors. The advantages of mutability are:
a. You get to reuse the original storage for the original vector when you make a change, avoiding a couple of memory management operations.
b. You save a couple of characters when writing some update operations, for example you can write
v.normalize()instead of, say,v = v.normalized().But the disadvantage of mutability is that it is harder to reason about operations. If you see a function that takes some vectors, let's say
def collide(p: VectorType, q: VectorType, r: Real) -> Bool:
"Return True if p and q are separated by no more than r."is it safe to pass
p=sprite.position, or do you need to make a copy? With mutability, then for all you know, the function is implemented like this:p -= q
return p.magnitude <= rSo in a world where vectors are mutable, you have to worry about this possibility, and perhaps document for each function which arguments get mutated and which don't. If vectors are immutable, then all this is unnecessary and reasoning about the behaviour of code is easier.
Immutability would avoid the need to implement the
__iadd__and__isub__methods. Also, you could inherit fromtupleand save some memory. See this vector class on github for some implementation ideas.The
__truediv__method has different behaviour based on the type of the argument. This is inconsistent with the behaviour of__mul__and__rmul__and__rtruediv__, none of which have this behaviour. Also, dispatching based on the type makes it harder to read and reason about code. If you know thatvis a vector and then you read the expressionv / a, you can't immediately deduce thatamust be a scalar as you could in the case ofv * a.I guess that you added the variant operation because of some use case. But nonetheless I would recommend giving the variant operation a different method name, for example
scaled.In
__radd__the operations should be reversed, with the other values on the left (just in case they have unusual implementations of__add__method):def __radd__(self, other):
return Vector(other[0] + self.x, other[1] + self.y)Similarly for
__rmul__.There's no checking that the other vector has the right length. There's nothing stopping me from writing:
Vector(1, 2) + [3, 4, 5]which ought to be an error.
In
__repr__I suggest writingtype(self)rather thanself.__class__, just as you would writelen(s)rather thans.__len__().In
from_polaryou should callclsrather thanVector, to support subclasses.normalizehas the operations the wrong way round: you need to divide by the magnitude, not multiply. But it would be simpler to writeself.magnitude = 1.In
magnitudeit would be clearer to call the argumentlengthormagnituderather thanvalue.In
magnitude, consider writingmath.hypot(self.x, self.y).In
rotationit would be clearer to call the argumentthetaoranglerather thanvalue.
answered May 1 at 13:52
Gareth Rees
41.1k394166
41.1k394166
Do you think I need to add docstrings to all methods? Even__add__or__getitem__?
â MegaIng
May 1 at 14:24
I wouldn't write docstrings for methods that are already adequately documented in the Python language reference. Unless there's something special or surprising about your implementation.
â Gareth Rees
May 1 at 14:29
Added suggestion 1 and 4-11 to github. To 2: I want to keep the mutability. It is quite useful. To 3: I want to keep the simple division by a scalar or a vector. I no it is a mess, I already thoughtabout overwriting__divmod__and returningresult, None, but that is better in my opinion. Any ideas?
â MegaIng
May 1 at 14:47
I mean overwriting__divmod__isn't better
â MegaIng
May 1 at 14:58
The specification for__divmod__says: "The__divmod__method should be the equivalent to using__floordiv__and__mod__; it should not be related to__truediv__." So overriding this method with something related to__truediv__has the potential to lead to confusion and error. I suggest using another method name, for examplescaledorscaled_down.
â Gareth Rees
May 3 at 13:15
add a comment |Â
Do you think I need to add docstrings to all methods? Even__add__or__getitem__?
â MegaIng
May 1 at 14:24
I wouldn't write docstrings for methods that are already adequately documented in the Python language reference. Unless there's something special or surprising about your implementation.
â Gareth Rees
May 1 at 14:29
Added suggestion 1 and 4-11 to github. To 2: I want to keep the mutability. It is quite useful. To 3: I want to keep the simple division by a scalar or a vector. I no it is a mess, I already thoughtabout overwriting__divmod__and returningresult, None, but that is better in my opinion. Any ideas?
â MegaIng
May 1 at 14:47
I mean overwriting__divmod__isn't better
â MegaIng
May 1 at 14:58
The specification for__divmod__says: "The__divmod__method should be the equivalent to using__floordiv__and__mod__; it should not be related to__truediv__." So overriding this method with something related to__truediv__has the potential to lead to confusion and error. I suggest using another method name, for examplescaledorscaled_down.
â Gareth Rees
May 3 at 13:15
Do you think I need to add docstrings to all methods? Even
__add__ or __getitem__?â MegaIng
May 1 at 14:24
Do you think I need to add docstrings to all methods? Even
__add__ or __getitem__?â MegaIng
May 1 at 14:24
I wouldn't write docstrings for methods that are already adequately documented in the Python language reference. Unless there's something special or surprising about your implementation.
â Gareth Rees
May 1 at 14:29
I wouldn't write docstrings for methods that are already adequately documented in the Python language reference. Unless there's something special or surprising about your implementation.
â Gareth Rees
May 1 at 14:29
Added suggestion 1 and 4-11 to github. To 2: I want to keep the mutability. It is quite useful. To 3: I want to keep the simple division by a scalar or a vector. I no it is a mess, I already thoughtabout overwriting
__divmod__ and returning result, None, but that is better in my opinion. Any ideas?â MegaIng
May 1 at 14:47
Added suggestion 1 and 4-11 to github. To 2: I want to keep the mutability. It is quite useful. To 3: I want to keep the simple division by a scalar or a vector. I no it is a mess, I already thoughtabout overwriting
__divmod__ and returning result, None, but that is better in my opinion. Any ideas?â MegaIng
May 1 at 14:47
I mean overwriting
__divmod__ isn't betterâ MegaIng
May 1 at 14:58
I mean overwriting
__divmod__ isn't betterâ MegaIng
May 1 at 14:58
The specification for
__divmod__ says: "The __divmod__ method should be the equivalent to using __floordiv__ and __mod__; it should not be related to __truediv__." So overriding this method with something related to __truediv__ has the potential to lead to confusion and error. I suggest using another method name, for example scaled or scaled_down.â Gareth Rees
May 3 at 13:15
The specification for
__divmod__ says: "The __divmod__ method should be the equivalent to using __floordiv__ and __mod__; it should not be related to __truediv__." So overriding this method with something related to __truediv__ has the potential to lead to confusion and error. I suggest using another method name, for example scaled or scaled_down.â Gareth Rees
May 3 at 13:15
add a comment |Â
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Vector(round(self.x, n), round(self.x, n))typo forVector(round(self.x, n), round(self.y, n))?â Jean-François Fabre
Apr 30 at 20:07
@Jean-FrançoisFabre Yes, glad you pointed that out. Would have been a pretty hard to catch bug.
â MegaIng
Apr 30 at 20:08
also in
rotationyou're assigning m to the magnitude, then assign it the other way round: it achieves nothingâ Jean-François Fabre
Apr 30 at 20:08
1
pretty nice code, that said
â Jean-François Fabre
Apr 30 at 20:10
@Jean-FrançoisFabre yes it does. It will set
self.xandself.yto the correct values. (Multiply them with magnitude) , becauseself.magnitude = minvokes the property setter.â MegaIng
Apr 30 at 20:11